;------------------------------------------------------------------------------------------------ [wpn_g36]:identity_immunities,weapon_probability,default_weapon_params,wpn_g36_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\g36" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 60 inv_name = st_wpn_g36 inv_name_short = st_wpn_g36 description = st_wpn_g36_descr kind = w_rifle inv_weight = 3.77 cost = 43880 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_g36_hud visual = dynamics\weapons\wpn_g36\wpn_g36.ogf position = -0.026, -0.132, 0.0 orientation = 0, -8, 0 fire_point = 0.0, 0.21, 0.58 fire_point2 = 0.0, 0.21, 0.71 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.21, 0.13 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 300 upgr_icon_y = 700 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scope_status = 0 scope_texture = none scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 224 silencer_y = 18 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 grenade_launcher_x = 127 grenade_launcher_y = 33 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 915 rpm = 750 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.6 fire_dispersion_base = 0.29 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0007 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.95 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.515 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.18 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_g36_hud]:hud_base,hud_low_interia item_visual = anomaly_weapons\wpn_g36\wpn_g36_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.034, -0.2, 0.14 hands_position_16x9 = -0.034, -0.2, 0.14 hands_orientation = 2, 2, 0 hands_orientation_16x9 = 2, 2, 0 aim_hud_offset_pos = -0.12225,0.02719,-0.3 aim_hud_offset_pos_16x9 = -0.12225,0.02719,-0.3 aim_hud_offset_rot = 0.0415,0.0335,0 aim_hud_offset_rot_16x9 = 0.0415,0.0335,0 gl_hud_offset_pos = -0.12327, -0.062, -0.27 gl_hud_offset_pos_16x9 = -0.12327, -0.062, -0.27 gl_hud_offset_rot = -0.09, 0.0351, -0.0039 gl_hud_offset_rot_16x9 = -0.09, 0.0351, -0.0039 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = g36k_holster anm_hide_g = g36k_holster_grenade, idle_grenade anm_hide_w_gl = g36k_holster_w_gl, idle_w_gl anm_idle = g36k_idle anm_idle_aim = g36k_idle_aim anm_idle_aim_moving = g36k_idle_moving, idle, 0.75 anm_idle_aim_moving_crouch = g36k_idle_moving, idle, 0.7 anm_idle_g = g36k_idle_grenade, idle_grenade anm_idle_g_aim = g36k_idle_aim_grenade, idle_grenade anm_idle_moving = g36k_idle_moving anm_idle_moving_crouch = g36k_idle_crouch anm_idle_moving_crouch_g = g36k_idle_crouch_grenade, idle_grenade anm_idle_moving_crouch_g_aim = g36k_idle_moving_grenade, idle_grenade, 0.7 anm_idle_moving_crouch_w_gl = g36k_idle_crouch_w_gl, idle_w_gl anm_idle_moving_crouch_w_gl_aim = g36k_idle_moving_w_gl, idle_w_gl, 0.7 anm_idle_moving_g = g36k_idle_moving_grenade, idle_grenade anm_idle_moving_g_aim = g36k_idle_moving_grenade, idle_grenade, 0.75 anm_idle_moving_w_gl = g36k_idle_moving_w_gl, idle_w_gl anm_idle_moving_w_gl_aim = g36k_idle_moving_w_gl, idle_w_gl, 0.75 anm_idle_sprint = g36k_idle_sprint anm_idle_sprint_g = g36k_idle_sprint_grenade, idle_grenade anm_idle_sprint_w_gl = g36k_idle_sprint_w_gl, idle_w_gl anm_idle_w_gl = g36k_idle_w_gl, idle_w_gl anm_idle_w_gl_aim = g36k_idle_aim_w_gl, idle_w_gl anm_reload = g36k_reload, reload anm_reload_empty = g36k_reload_empty, reload_empty anm_reload_empty_w_gl = g36k_reload_empty_w_gl, reload_empty_w_gl anm_reload_g = g36k_reload_grenade, reload_grenade anm_reload_w_gl = g36k_reload_w_gl, reload_w_gl anm_shots = g36k_shoot, shoot anm_shots_g = g36k_shoot_grenade, shoot_grenade anm_shots_w_gl = g36k_shoot_w_gl, shoot_w_gl anm_show = g36k_draw anm_show_g = g36k_draw_grenade, idle_grenade anm_show_w_gl = g36k_draw_w_gl, idle_w_gl anm_switch = g36k_switch_off, switch_off anm_switch_g = g36k_switch_on, switch_on shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.1 ;------------------------------------------------------------------------------------------------ [wpn_g36_camo]:wpn_g36 inv_grid_x = 25 inv_name = st_wpn_g36_camo inv_name_short = st_wpn_g36_camo cost = 48850 hud = wpn_g36_sk1_hud visual = dynamics\weapons\wpn_g36\wpn_g36_sk1.ogf installed_upgrades = up_thirda_g36 rpm = 765 fire_dispersion_base = 0.26 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.004 misfire_end_condition = 0.08 misfire_end_prob = 0.04 condition_queue_shot_dec = 0.0010 condition_shot_dec = 0.0008 [wpn_g36_sk1_hud]:wpn_g36_hud item_visual = anomaly_weapons\wpn_g36\wpn_g36_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_g36k]:wpn_g36,wpn_g36_sounds inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 62 inv_name = st_wpn_g36k inv_name_short = st_wpn_g36k description = st_wpn_g36k_descr inv_weight = 3.3 cost = 33860 weapon_class = assault_rifle hud = wpn_g36k_hud visual = dynamics\weapons\wpn_g36\wpn_g36k.ogf fire_point = 0.0, 0.21, 0.8 fire_point2 = 0.0, 0.14, 0.6 upgrades = up_gr_firstab_g36k, up_gr_seconab_g36k, up_gr_thirdab_g36k, up_gr_fourtab_g36k, up_gr_fourtcd_g36k, up_gr_fourtef_g36k scope_status = 0 scope_texture = scope_zoom_factor = 45 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 219 silencer_y = 13 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_launcher_status = 0 rpm = 750 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_enabled = true zoom_rotate_time = 0.2 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.25 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.92 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.2 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.95 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.9 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.9 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.18 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 [wpn_g36k_hud]:wpn_g36_hud item_visual = anomaly_weapons\wpn_g36\wpn_g36k_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true aim_hud_offset_pos = -0.12196,0.05765,-0.35 aim_hud_offset_pos_16x9 = -0.12196,0.05765,-0.35 aim_hud_offset_rot_16x9 = 0.0415,0.0335,0 ;------------------------------------------------------------------------------------------------ [wpn_g36_nimble]:wpn_g36 $spawn = "weapons\wpn_g36_nimble" [wpn_g36_sk2_hud]:wpn_g36_hud item_visual = anomaly_weapons\wpn_g36\wpn_g36_sk2_hud.ogf [wpn_g36k_sk1_hud]:wpn_g36_hud item_visual = anomaly_weapons\wpn_g36\wpn_g36k_sk1_hud.ogf aim_hud_offset_pos = -0.121920, 0.057350, -0.35 aim_hud_offset_rot = 0.041500, 0.033500, 0 aim_hud_offset_pos_16x9 = -0.121920, 0.057350, -0.35 aim_hud_offset_rot_16x9 = 0.041500, 0.033500, 0